Here is my problem. Ideally I want to procedually make frames like this.
I start with a default cube and [mest to curve] it into some curves. After I use a custom profile shape to [curve to mesh] the curve and set the tilt to the edge normal of the cube, I got this.
I think it is the tilt that im doing wrong. All the edges are facing wrong direction and twisted, not even close to the edge normal of the original cube. I might have the wrong understanding of how the tilt/normal/vector things work.
Can you help me to set up th node? Thanks for your time!