I wanted to generate a city using a geometry node set up on this 3d crescent shape. Everything is working fine except for this: The buildings are generating inside the crescent shape. I want them to generate on the outside only. I also want a fill material for the inside of the crescent.
I followed along a sci-fi city youtube tutorial, so my set up is pretty straightforward: All of the buildings are distributed on faces and their origins have been shifted. I have various buildings of different sizes as well, but i muted them to focus on the issue.
I'm not sure if I should try to go for a proximity node set up or set up some sort of color ramp and distribute by material. If there's a better way, I'll gladly try it.