I have a "track to" constraint and a "follow path" constraint applied to my camera. When the offset of the "track to" reaches a certain point, the camera flips around 180°. Is there a way to avoid this? In the file I already animated the camera to reproduce the behavior. thank you!
2 Answers
Enable the Follow CUrve option of your Follow Path constraint, disable the Track To, give a Damped Track instead, on -Z:
Turn on target Z
Rotate empty in x-axis so that Z-axis is pointed in up direction of the camera:
Animate it: