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enter image description here

I want to make a simulation animation like a movie. I have tried using Fluid in Simulation, but how can I express a viscous substance like clay like in the video?

Or would another method such as Soft Body be better?

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  • $\begingroup$ maybe a Displace modifier on subdivided cylinder (+ create some procedural bump)? $\endgroup$
    – moonboots
    Aug 10 at 7:34
  • $\begingroup$ thank you. I will try it and report back. $\endgroup$
    – Hana
    Aug 10 at 7:49
  • $\begingroup$ did u try metaballs? $\endgroup$
    – Chris
    Aug 10 at 7:49
  • $\begingroup$ I didn't know about the metaball! Just thought I'd try it the other way for once! Thanks for teaching me! $\endgroup$
    – Hana
    Aug 10 at 8:43

2 Answers 2

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I can't help but improve moonboots' answer by using geometry nodes:

enter image description here

This setup requires Blender 3.3

enter image description here

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  • $\begingroup$ so cool! I've actually never touched the Geometry node, but I'll give it a try just to see how it looks! Thank you! $\endgroup$
    – Hana
    Aug 10 at 8:46
  • $\begingroup$ You must touch it if you want to get into animation. It makes so many types of animation feasible. $\endgroup$
    – TheJeran
    Aug 10 at 8:58
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Here is a try with a Displace modifier and Clouds texture on a cylinder. I've set the Coordinates of the Displace to Object, and the object is the empty that moves along X or along X + Z if you want the texture to deform like in the gif below. In order to make the clay kind of stick to a tube shape you can push up the Colors > Contrast and Brightness of the clouds texture. Also you can give your clay a bit of bump to create additional relief.

enter image description here

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  • $\begingroup$ ohh thank you so much!!!! I didn't know there was a way to do this! I'll try it this way! Thanks again! $\endgroup$
    – Hana
    Aug 10 at 8:45

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