Render is not consistent with preview for glossy shader.
All of my scene is visible in the preview and the render. There aren't any objects or lights hidden in either preview or the render.
I have an HDRI for the world shader. This is in the preview as world scene is on
I have tried turning off motion blur
All of the render output settings are the same for the preview and the render
More info: this is a glossy shader mixed with a principled bsdf. The principled has a low alpha to give the shader transparency. The blend mode is set to alpha blend
Please help if you can! I am hoping I just missed a tick box somewhere