Using Geometry Nodes, is it possible to get the Vertex Colors of two separate objects with the same topology, and mix them?
I know mixing of colors can (obviously) be done in the material, but I am thinking of linking Vertex Color change to a mesh deformation that occurs inside GN.
I also realize that getting Vertex Color data into GN is simple when the data exists on the same object the GN modifier is on. (Just plug in an input socket and specify the
Col attribute in the modifier.)
But getting Vertex Color data from another object, I'm not so sure about. The Object Info node doesn't have an output socket for this. Maybe the attribute can be captured from the
Geometry output socket's data, but I haven't had any luck with that so far. Thanks.