I see that code-golf is very popular in SA. There is even a community related to it: https://codegolf.stackexchange.com/ So inspired by tutorial about making donuts using volume shader https://www.youtube.com/watch?v=eJLsr3boqWY I think it would be great to try this format in Blender.
So you have to make a donut with uneven glaze, and 2 types of sprinkles, just like Blender Guru's one:
You can use Geometry Nodes or Shader Nodes, (or any other node system) it should be nice to compare. Nice that Geonodes haven't torus primitive, so there's no head start here.
Here are basic rules:
- Use a default cube, do not edit mesh or UV
- Using any additional geometry is not allowed
- Grouping nodes is not allowed
- Reroutes doesn't count
- Materials are not required, but you should color each part (torus, glaze and sprinkles) of the mesh in a different color, sprinkles - random color.
- Post the number of nodes (including input and output), screenshot of the nodes, resulted donut and blend file (https://blend-exchange.com/)
- Node setup with minimum number of nodes wins!
This is a first time that node golf is starting, so rules may be corrected
You can count your nodes by typing this in Blender console:
len([n for key, n in D.node_groups['Geometry Nodes'].nodes.items() if n.type!='REROUTE'])