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I wish to know if my figure is going to fall over if I print it (not talking about printing, but the final result after removing printing support). I used lots of different objects that partially overlap. Of course Blender should not use that overlapping volume twice. Is there a way to show the center of gravity? Then I can see if that is above the supporting parts (legs and crutches in this case).

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I have considered exporting it as stl and see in CURA where the center of gravity is, but that's a hassle to do each time.

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  • $\begingroup$ Visually I'd it I'd say it would fall over. $\endgroup$ Commented Aug 8, 2022 at 13:28
  • $\begingroup$ As it is now yes, but I will change it until it no longer will fall. But I want to change it as little as possible and therefore would like to know where the centre of gravity is. $\endgroup$
    – JHNK
    Commented Aug 8, 2022 at 13:35
  • $\begingroup$ blender.stackexchange.com/questions/26845/… $\endgroup$ Commented Aug 8, 2022 at 13:43
  • $\begingroup$ That does not answer my question. $\endgroup$
    – JHNK
    Commented Aug 8, 2022 at 13:51
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    $\begingroup$ I don't do 3D printing, but I could imagine it also depends on how thick you make the outisde and if you leave it hollow or fill it with a pattern or fully. So these are things that are hard to consider from the plain mesh. Maybe you could remesh the object or add everything together with a Boolean modifier, apply those changes (to a duplicate object of course) and then Set Origin to Center of Mass, either "Surface" if you're going for a hollow print, or "Volume" if it's a full solid print. Everything inbetween... I don't know. $\endgroup$ Commented Aug 8, 2022 at 14:47

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