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Not the best or series 3-d person with blender. I get by with much head bashing and teeth nashing... But i think somethings have changed with Newest Blender. I am having this weird shadow casting with two 2-d Image Planes. How do i get rid of the shadows. Trying to create a semi-3-d effect with part of the image on the ground and other half rises vertically so you can create a motion/tilt up effect. Any ideas on how or what i am doing wrong. Been playing with Shaders and nothing is working. I've added a picture of a test render for everyone can see what i am talking about. Image of Blender 3.2 Test Render illustrating shadow problem with 2 image planes Thanks! Calvin

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  • $\begingroup$ sorry... but i finally figured out what the problem is. There is a function in the Shader that allows for casting shadows. I turned it off and Poof, the problem is now gone. Now i have another issue -- or not-- i will have to use another computer with better Graphics card to see if this is the solution. Too Damn Many Check Boxes, Add-ons, special modules and subsections!! And yeah... maybe a stomping huge monster CPU/GPU would help. Cheers. Calvin $\endgroup$ Aug 7, 2022 at 2:54

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