I would like to use non destructive beveling with modifier, but also want to keep quads polygons for good topology. I used outer arch for beveling to have this nice arch, but it creates an 6-gon.

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I tried to use triangulate modifier in order to keep all this non destructive, but it creates 3-gons while I would like only quads.

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Here is an example of a good mesh topology made by manual editing (no modifier) - the screen shot was taken from "Blender Beginner Modelling Chair Tutorial - part 2" by Andrew Price.

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  • $\begingroup$ Set the angle to 0 on the Bevel modifier, so it will bevel the flat edges too. $\endgroup$
    – FFeller
    Aug 6 at 16:38
  • $\begingroup$ How it is going to solve the problem of the n-gon ? $\endgroup$
    – audi02
    Aug 7 at 21:20


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