I'm creating old-school renderer, where I'm trying to interpolate between obj file frames.
After exporting skeletal animation to multiple obj files I see that order of vertices/faces is not exactly the same in every obj frame file.
Visual representation of 2 obj keyframes with 3 bones animated:

What can I do in Blender to fix this issue?
Or maybe there is better way to do it?
I already tried to:
- Check
Keep vertex orderduring export - Add
Triangulatemodifier in object modifiers (to keep consistent triangulation) - Experimenting with
Sort elements
but with no success..
blend and objs files attached.
Thanks.