3
$\begingroup$

I'm creating old-school renderer, where I'm trying to interpolate between obj file frames.
After exporting skeletal animation to multiple obj files I see that order of vertices/faces is not exactly the same in every obj frame file.

Visual representation of 2 obj keyframes with 3 bones animated:

What can I do in Blender to fix this issue?
Or maybe there is better way to do it?

I already tried to:

  • Check Keep vertex order during export
  • Add Triangulate modifier in object modifiers (to keep consistent triangulation)
  • Experimenting with Sort elements

but with no success..

blend and objs files attached.

Thanks.

$\endgroup$

0

You must log in to answer this question.

Browse other questions tagged .