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Good Morning.

How do I permanently attach the Gizmo to my mesh, so that as I rotate my mesh the Gizmo rotates with it?

Whenever I add a new mesh, it's easy to rescale and readjust on every axis, but after a rotation it's tough moving the mesh from Point A to B: I have to move along the X and Y axis till I get to my destination.

But If I can permanently attach the Gizmo to the mesh, wherever the mesh rotates to, my Gizmo rotates with it making adjustments easier.enter image description here

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    $\begingroup$ When you do G X it moves on the global x-axis. but you can also move it along its local axes by using G X X. just double xx or yy or zz. you can see it in the upper left corner a text saying global/local-x replacing the Object Mode combobox. try pressing G you will see Global by default. Then tap X again then you see Local. $\endgroup$
    – Harry McKenzie
    Commented Aug 5, 2022 at 5:11
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    $\begingroup$ Yes, @HarryMckenzie. This is what I am looking for. Thank you very much. 👍 $\endgroup$ Commented Aug 5, 2022 at 6:29

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If you want to lock the movement to a certain axis, see the comment by @HarryMcKenzie under your question.

If you want to have the Move gizmo permanently visible, go to the Viewport Gizmos menu on the top right of the 3D Viewport, enable Object Gizmos > Move (you can also choose if it should be the Default or a Global, Local etc. gizmo).

You can either enable this everytime you need it or save this setting in your startup file. To do that, after opening Blender or a new "General" project, go to the top menu File > Defaults > Save Startup File.

enter image description here

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  • $\begingroup$ Yes. Thank you. $\endgroup$ Commented Aug 5, 2022 at 6:31

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