I have a sphere that I am orbiting some text around. My goal is to export this as a .gltf model to use in a web browser.
Here are the steps I used to orbit the text around the sphere:
- I created a circle curve that's a little bigger than the sphere.
- I added some text.
- I used a curve modifier on the text, using the bezier circle as the curve object.
- I added location keyframes on the x-axis to the text object to create an animation that orbits the text around the sphere.
Everything works good in blender. However, when I export the model, (even with "apply modifiers" checked off), it doesn't maintain the curve modifier for the text. The animation exports just fine, but it no longer curves around the sphere. It just animates linearly along the x-axis instead of following the curve.
If I apply the modifier in blender, the same thing happens. It just moves linearly out from the x-axis.
Any idea how I can maintain the integrity of this modifier?