Hi I'm pretty new to this. I made one textures and downloaded another off of Polygon and I figured out how to use a texture mask to paint what part of my object has one texture and what part has the other (grass and dirt). However I can't get the same to work with displacement. The grass has very specific displacement pattern and I don't want that showing up where the dirt is supposed to be. I can't figure out how to get the displacement to follow the texture mask as well. I tried plugging the two displacements through a MixRGB and then into a displacement but the dirt still had the grass texture in material preview and in render it looked like the photo I linked so no luck there.