I'm trying to recreate this 3d effect, but I'm not sure how they did it, and I was hoping I can find something here. It even follows the animation it does. To me it looks like it was either duplicated and moved, or they made the material be reflected by the visor. Any help is appreciated
1 Answer
A possible way to do this would be to have a Principled BSDF with a quite dark Base Color and Transmission set to 1, to have a dark glass material. Then add a Solidify modifier on the helmet. The red glowing parts with a high emission would then be on the outside as well as on the inner faces from the solidification and shine through the dark glass, maybe a bit blurred from Transmission Roughness in the Principled BSDF.
These are my materials, the glass on the left and the glow on the right. Of course you could do this in one material with masking and a Mix Shader, for simplicity I just added different materials to different faces. For the red glow I also used a Principled BSDF instead of an Emission shader because the original helmet is a bit reflective in the glowing parts, too.
And this is the result with a little bit of glow added in the Compositor, the Thickness setting in the Solidify modifier determines how strong or deep the 3D effect is:
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$\begingroup$ Thanks for the response! I tried doing what you suggested, but when I add a solidify modifier on the helmet, it creates this weird effect instead the 3d depth to it. imgur.com/JPISC9o $\endgroup$– WolfStixCommented Aug 2, 2022 at 18:24
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$\begingroup$ @WolfStix The "weird effect" is when you're generating the thickness to the outside and especially very much thickness. Also it looks like some face normals are inverted since some are going inside, some outside. Also, it is much weirder if you make it very thick. I just used a subtle thickness, well, like a sheet of glass and not a massive wall 😉 And of course the more complex the shape, the more problems you can get with overlapping and strange corners if you extend to far. $\endgroup$ Commented Aug 2, 2022 at 19:20
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$\begingroup$ You mind if I give you the blend file and see what you can do to add this effect? This model is much different than the one you shown in your screenshot since this is actually a character from the game. $\endgroup$– WolfStixCommented Aug 2, 2022 at 19:33
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$\begingroup$ Sure, I'll have a look tomorrow. $\endgroup$ Commented Aug 2, 2022 at 19:41
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$\begingroup$ Thanks. I'll link it so you can go on it whenever you need. Lmk if you're finished checking it out. mega.nz/file/… $\endgroup$– WolfStixCommented Aug 2, 2022 at 19:48