I'm doing a freestyle render of this model because I want the SVG. But the result difers from the original mesh. Freestyle adds in between lines on every quad making it triangles. I've been trying to change the crease angle but anything below 180° loses a lot of lines.

How can I render a SVG wireframe that's close to the original one?

Original Mesh - Mostly Quads

enter image description here

Freestlye SVG Render - Added lines, mostly tris

enter image description here


  • 1
    $\begingroup$ Hard to test without having your model, but how about making the Line Set capture only Freestyle-marked edges, and marking all edges as Freestyle? $\endgroup$
    – Robin Betts
    Commented Aug 1, 2022 at 19:26
  • 1
    $\begingroup$ It worked, thank you so much Robin! $\endgroup$
    – J.Nada
    Commented Aug 1, 2022 at 20:37


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