I'm doing a freestyle render of this model because I want the SVG. But the result difers from the original mesh. Freestyle adds in between lines on every quad making it triangles. I've been trying to change the crease angle but anything below 180° loses a lot of lines.
How can I render a SVG wireframe that's close to the original one?
Original Mesh - Mostly Quads
Freestlye SVG Render - Added lines, mostly tris