If I make Cycles render at a low sample count, then there are not that many anti-aliasing samples.
If I make Cycles render at a higher sample count, then there are more anti-aliasing samples and generally less noise.
How you render with the path tracing noise of low sample count rendering, and with the anti-aliasing quality of high sample count rendering?
I thought about making all of the lighting in the scene be caustics, but it might not have enough noise at enough samples for high quality anti-aliasing.
Maybe doing something like this would work.
Is there a better way, like some way to arrange the samples, such that it makes lots of noise and high quality anti-aliasing?
If so, how?