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When I use proportional editing, I want some vertices to be fixed at where they are.

If you know how to fix the global coordinates of vertices, can you please tell me?

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In the normal course of editing, you can H hide elements you don't want to affect.

But then, you can't see them... So, if you want to, you can AltD make an instance of the object, left in Object Mode, so you can see what you're doing:

enter image description here

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  • $\begingroup$ +1 didn't know that....that's genius ;) Love Blender! ;) $\endgroup$
    – Chris
    Jul 30, 2022 at 9:13
  • $\begingroup$ Thanks, @Chris! I have to say, though, I still prefer 3DS's fuss-free proportional (weighted) selection , to Blender's Proportional Editing. It's much more flexible. That. and Editable Mesh ( a snapshot) on the modifier stack. The rest, they can keep :) $\endgroup$
    – Robin Betts
    Jul 30, 2022 at 9:18
  • $\begingroup$ I am sorry, I never worked with another 3D software than Blender - except while studying - but that was decades ago - so I cannot really compare…💁🏻‍♂️ $\endgroup$
    – Chris
    Jul 30, 2022 at 9:21
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    $\begingroup$ Thank you, @RobinBetts! Though I will still wait for further answers for a while, your answer was useful. $\endgroup$
    – user152363
    Jul 30, 2022 at 9:39

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