Some Tests Performed on Scene[1] Scene[1] contains 3 major meshes

Windows GPU graph from task manager spikes on eevee crash.

The Eevee scene render worked in the past. Scene stats Verts 80,000 Face 78,000 Tris 152,000 Objects 52 Memory 70M, VRAM 0.4/6GB

Scene[2] was created with reduced meshes to investigate problem .. Eevee in all following cases

  • Eevee A single cube both [failed] and rendered successfully on multiple tests
  • With a single mesh copied from Scene[1] Eevee was successful. Single light included.
  • Another mesh pasted from Scene[1] successful
  • Another light added .. failed



2 Answers 2


Blender was crashing for me when I was rendering and after a bit of testing I found out that if you have an incorrect color profile embedded in your jpegs or pngs that it crashes EEVEE. It might not be the same problem you're having though.

To fix this open your files in photoshop and make sure when you Export as Alt + ⇧ Shift + Ctrl + W that you have both Convert to sRGB and Embed color profile checked.

If you only have embed color profile, Blender gave me errors and crashed every time.

It sounds like your issue might be a bit different but its pretty similar so I thought I'd post it here.


Here is the official Blender documentation on crashes:


The most common causes of Blender crashes:

  • Running out of memory.

  • Issues with graphics hardware or drivers.

  • Bugs in Blender.

Firstly, you may be able to recover your work with File ‣ Recover ‣ Auto Save….

To prevent the problem from happening again, you can check that the graphics drivers are up to date (Graphics Hardware), upgrade your machine’s hardware (the RAM or graphics card), and disable some options that are more memory intensive:

  • Reduce undo steps Preferences ‣ System ‣ Memory & Limits ‣ Undo Steps.

  • Using multisample anti-aliasing also increases the memory usage and makes the display slower.

  • On Linux, the Window Manager (KDE and Gnome for example) may be using hardware accelerated effects (e.g. window shadows and transparency) that are using up the memory that Blender needs. Try disabling the desktop effects or switch to a lightweight Window Manager.

To check memory usage by Blender:

  • On Windows, use Task Manager and sort by Memory.

  • On macOS, use Activity Monitor.app and open Memory tab. Alternatively, run top -o MEM.

  • On Linux, run top -o %MEM.

Crash Log

When Blender crashes, it writes out a text file which contains information that may help identify the cause of the crash. Usually, this file is written in the Temporary Directory directory.

This file contains a log of tools used up until the crash as well as some other debug information. When reporting bugs about crashes it can be helpful to attach this file to your reports, especially when others are unable to reproduce the crash.


On a crash, a file is written based on the name of the currently loaded blend-file, so test.blend will create a file called test.crash.txt.

Batch scripts are provided in Blender installation directory which may be run to obtain the Blender debug log and system info text files:

blender_debug_log.cmd is used in most cases.

blender_debug_gpu.cmd and blender_debug_gpu_workaround.cmd log GPU-related errors.

blender_factory_startup.cmd starts Blender with default settings which is recommended for debugging.

If the crash happens in Blender module, stack trace is also written to a file named blender.crash.txt. The path to that file can be found at the end of blender_debug_log.txt file.


After crash, macOS Crash Reporter shows a window with backtrace after some time, or when Blender is opened again. Copy the text in the crash report and save it in a text file. That file should be attached to the bug report while following other bug reporting guidelines.

Some .crash files can also be found in ~/Library/Logs/DiagnosticReports/ with the name of format: Blender_YYYY-MM-DD-HHMMSS_MACNAME.crash. If a report is present corresponding to the time of crash, that file can also provide hints about cause of the crash. Alternatively, Console.app can be used to navigate all “User Reports” (see sidebar in the app).


On a crash, a file named blender.crash.txt is written in /tmp directory.


More logs can be obtained by running Blender from Command Line and using:
--factory-startup --debug-all flags
See Launching from the Command Line and Command Line Arguments.


You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .