So, I've created a mesh in Houdini, and exported it to blender. The UV's look like how you would expect in a standard square layout, but get warped whenever you use anything else. Any idea why? All I want is for it to be uniform in size so I can throw on different sized images.
Using blender 3.2.0
.blend: https://drive.google.com/file/d/1k-2IOlBgNY8rQC0kUlDlP3G8VJnDbGcz/view?usp=sharing
normal square layout
warped layout
Object I'm trying to make it work on
Texture nodes
bpy.ops.object.editmode_toggle()
thenbpy.ops.mesh.select_all(action='SELECT')
thenbpy.ops.uv.unwrap(method='ANGLE_BASED', margin=0.001)
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