I'm trying to position the instances based on where the neighbor instance is respecting its boundaries. If all instances in the collection had the same dimensions i could simply multiply the count of instances by the size, but the instances dimensions vary. I know my node setup is NOT correct, i need to play with attributes, but i really don't know where to start.
I want the result on the left and instead i got the result of the right [Image 1]. I TRIED to somehow follow this solution: Using object dimensions in geometry nodes (Blender 3.x) but it does not work for my purpose.
Any attempt to help would be appreciated. Thanks in advance!
Robin Betts has pointed me the right node to use, but I still can't get the result I need, am I misundarstanding something? Blend file below