So, I'm making a crowd generator, and I've set up the scattering already, but I cannot get the base object's animation to get played on the scattered ones. So the base one's animation is playing, but the scattered people are static.
1 Answer
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of course you can.
Just use instance on points with e.g. collection like this:
In the collection the objets should be animated.
Press play and enjoy the show.
you can e.g. import mixamo animations+characters, just move the rigged mesh (not the armature) in the collection...and you got:
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1$\begingroup$ Thank you so much! Works like a charm :D $\endgroup$ Commented Jul 27, 2022 at 16:26
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