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I'm giving my selected mesh some distortion and a ruffled look by using the Wave Texture with the Bump vector. It worked, but now my mesh is two different colors, which is not what I wanted. I need it to be one solid color (pink) while keeping the mesh ruffled. I am new to Blender 3.0.0. How should I do this? Thank you.

enter image description here

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Actually, it is not bicolor. It is the bumping that creates the bands through reflection of light.

But in order to achieve the look I assume you're looking for, it is best to subdivide the mesh and use a Displacement node. Therefore you'll get a proper wavy look.

wavy cube

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