There's like a tiny pocket of air between the mesh and hair, can this be fixed?

enter image description here

  • $\begingroup$ I do not see you having added a particle system on the right the particle system field is empty, I do see you added a Bezier curve, your hair follicles do not look like the ones used in the hair system. how did you add the hair? I am pretty sure you created meshes and put them on top with a modifier that is not adding the meshes straight on top of the plane but has a slight distance set from it. $\endgroup$ Jul 26, 2022 at 16:51
  • $\begingroup$ Please clarify your specific problem or provide additional details to highlight exactly what you need. As it's currently written, it's hard to tell exactly what you're asking. $\endgroup$
    – Community Bot
    Jul 26, 2022 at 16:52
  • $\begingroup$ @BrechtCorbeel Sorry I changed the screenshot to a better one, I am using a hair particle system, not curves $\endgroup$ Jul 26, 2022 at 17:05
  • $\begingroup$ Could it be the jitter and random order doing it? I am 100% certain some of your hair particles are floating above the plane. You likely have something set the wrong way which is making the bottom of the strand bend and curve above the plane. $\endgroup$ Jul 26, 2022 at 17:12

1 Answer 1


From the image I can tell you tried creating hair with modifiers and a meshed bezier curve.

You need to create a particle system for hair on your plane, likely need to select the vertexes you would like to add it to and then use the grooming system to modify the hair.

Update: You could add a slightly expanded mesh with no hair to mitigate this.

  • $\begingroup$ I replaced the screenshot with a clearer one, I am using hair particle systems, not curves $\endgroup$ Jul 26, 2022 at 17:06
  • $\begingroup$ @ you could add a slightly enlarged mesh to mitigate this. without any hair particles on it $\endgroup$ Jul 26, 2022 at 18:38

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