I'm trying to apply a bevel to a tight corner area of a model:
Unfortunately, no matter how I try to do this, I end up with shading errors in the corners.
I'm using smooth shading, with auto-smooth (46º). I've tried applying the weighted normal modifier (doesn't help) and I've tried adding addition loops (didn't help). Is there a way to fix this issue? It's quite visible, even from a distance.