I'm trying to automate a stack of planes bouncing on Z, from 0" for all planes, to a factor of + 1" for each plane, relative to the plane below it.
I have made each 'above' plane a child of the plane below it, which works, but it still means I have to keyframe every plane.
Is there a way to rig this so that I have one 'control object' that when moved up on Z, will move every plane, but in relation to one before it?
In other words...