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My "Boolean" operator uses the "Integer" value in GoeNodes, it's all in animation and I can't just fix it. My problem is that when applying "ShadeSmooth" my Shading is very bad. I tried adding more geometry , but it didn 't lead to anything.

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Try Split Edges node with Selection socket feed by Mesh Boolean node > Intersecting Edges socket ...

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It doen't seems to be right way, but it worked in this case.


I just can't find how to invert selection correctly ... I expected Math Boolean node > Not type should do the job, but it didn't. Hmm ... so someone probably gives you a better idea ...

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