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Coming from C4D, I'm having a very hard time with Blender. I want to use the extrude tool to extrude several edges into not connected new edges. In Cinema 4D this could be achieved by unchecking "preserve groups". How do I do it in Blender?

Here's a short animation of what I mean: c4d vs blender extrude tool

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  • $\begingroup$ Try Alt+E, in face mode this will give you the option to extrude individual faces, I am not sure about edges though. $\endgroup$
    – PGmath
    Commented Mar 11, 2015 at 21:33
  • $\begingroup$ Unfortunately, that only offers an "Edges only" option in edge mode, which seems to behave the same as a regular extrusion. $\endgroup$ Commented Mar 11, 2015 at 21:40

1 Answer 1

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The best I could come up with is:

(i) Extrude and tapping z to constrain to the z-axis. (The constraint keys combined with Transformation Orientations are well put together in Blender so you should check into those as well.)

(ii) For some reason, using Rip v doesn't work for the entire edge loop so I separated the Vertices a few edges at a time.

(iii) Scaling by normals separates them without distortion Alt+s so once the scaling was finished I used regular scaling to bring the edges back down.(again, constrained to 'z')

enter image description here

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  • $\begingroup$ Thank you, that's exactly what I want to do! Love that you took the time to make an animation as well. $\endgroup$ Commented Mar 11, 2015 at 22:51

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