Coming from C4D, I'm having a very hard time with Blender. I want to use the extrude tool to extrude several edges into not connected new edges. In Cinema 4D this could be achieved by unchecking "preserve groups". How do I do it in Blender?

Here's a short animation of what I mean: c4d vs blender extrude tool

  • $\begingroup$ Try Alt+E, in face mode this will give you the option to extrude individual faces, I am not sure about edges though. $\endgroup$ – PGmath Mar 11 '15 at 21:33
  • $\begingroup$ Unfortunately, that only offers an "Edges only" option in edge mode, which seems to behave the same as a regular extrusion. $\endgroup$ – KeatonKafei Mar 11 '15 at 21:40

The best I could come up with is:

(i) Extrude and tapping z to constrain to the z-axis. (The constraint keys combined with Transformation Orientations are well put together in Blender so you should check into those as well.)

(ii) For some reason, using Rip v doesn't work for the entire edge loop so I separated the Vertices a few edges at a time.

(iii) Scaling by normals separates them without distortion Alt+s so once the scaling was finished I used regular scaling to bring the edges back down.(again, constrained to 'z')

enter image description here

  • $\begingroup$ Thank you, that's exactly what I want to do! Love that you took the time to make an animation as well. $\endgroup$ – KeatonKafei Mar 11 '15 at 22:51

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.