Sequel of: Vertices are not connecting

Hello, I once again have a bit of problem with my geometry node. I want want to align the endpoint edges of the beams with corners, like the one on the right side, which I made by hand.

enter image description here

Here is the associated geometry node (credit: @quellenform): enter image description here

  • 1
    $\begingroup$ Perfect, I have an idea there and will take a closer look as soon as possible. $\endgroup$
    – quellenform
    Jul 24, 2022 at 23:10
  • $\begingroup$ I'm sorry to say that I can't come up with a 100% procedural solution here (at least not based on the previous technique). The solution is likely to be very individual, so I would ask you to share your blend file with us that contains the final mesh (and not just an example) that you want to use. $\endgroup$
    – quellenform
    Jul 25, 2022 at 10:50
  • $\begingroup$ Sure, if you insist, I'll use this geometry node for all sorts of scaffolds. I have to create multiple objects of this kind, that's why I want to use geometry nodes, otherwise I would be quicker, if I do them by hand. I'll include a few objects parts which I'll use for my assets later. They aren't more complicated than the mesh I showed above. $\endgroup$ Jul 25, 2022 at 11:36
  • $\begingroup$ I added a link underneath the images $\endgroup$ Jul 25, 2022 at 11:46
  • $\begingroup$ OK, sorry, but I have to give up for now, because I don't have a solution. You have some parts in your mesh where 9 edges come together at one point, and they are aligned in all possible directions. There are hardly any right angles and so it is difficult to create a mesh with the current technique that gives a satisfying result. I'll think about it some more, but I really don't have a viable idea at the moment on how to solve this with Geometry Nodes. Sorry. $\endgroup$
    – quellenform
    Jul 25, 2022 at 12:10

1 Answer 1


I'm afraid that this is not a task for Geometry Nodes (at least I didn't manage to get a satisfying result with it).

But maybe you can get a halfway acceptable result with other modifiers:

  1. Use the Skin modifier.
  2. Adjust the scale of your object a little bit (scale the object and apply the scale with Apply > Scale). This changes the strength of the skin modifier.
  3. Use the modifier Decimate to remove the unnecessary edges.

enter image description here

  • $\begingroup$ hmm, I'll give it a try, thanks alot! $\endgroup$ Jul 25, 2022 at 12:51

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