I was creating some clothing by doing topology on a body. I then subdivided the object to make it higher poly, and then these weird shade edges appeared. Does anyone know why it appeared and how to avoid it?

enter image description here

  • 5
    $\begingroup$ Maybe inverted normals? Switch to Edit mode, select all and press Shift N? $\endgroup$
    – moonboots
    Commented Jul 23, 2022 at 11:59
  • $\begingroup$ That was it! Thank you! $\endgroup$
    – Cirishelle
    Commented Jul 23, 2022 at 12:17

1 Answer 1


This is inverted normals:

  • Press tab to switch to Edit Mode
  • Press A to select all faces
  • Press Shift+N to recalculate normals

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