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I tried using a Boolean Modifier with the Union operation between the layers seen below but it didn't work. I tried using the Snake Hook tool in combination with the Boolean Modifier, but that didn't work either.

Example Picture

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    $\begingroup$ If the body parts are created from different objects that have beem joined with Ctrl+J then you need do a remesh operation to get one solid object. Otherwise, they will be loose parts of the mesh that you cannot sculpt smoothly. $\endgroup$
    – Blunder
    Commented Jul 23, 2022 at 7:37
  • $\begingroup$ similar question: blender.stackexchange.com/q/84147/107598 $\endgroup$
    – Blunder
    Commented Jul 23, 2022 at 7:46

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I joined the objects and used Remesh(more specifically the voxel option)as suggested by @Blunder. After that, mirrored the objects that were joined and used the smooth tool to get rid of any seams left.

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