1
$\begingroup$

Recent Blender switcher here so please forgive my ignorance.

I'm trying out Blenders sculpting features. ( Very nice) But I can't seem to figure out how to do surface fall off on the brushes. eg. I have a head model and the mouth is closed, I want to use the elastic brush to seperate the lips. But the fall off means every time I try move the top lip the bottom lip moves too. In other software ( XSI and Maya) I could chose surface as the fall off method to get around this issue. Is there a similar setting in blender that I'm missing?

Many thanks

$\endgroup$

1 Answer 1

0
$\begingroup$

If I understand correcly what you want, you could use Face Sets or the Mask brush (shortcut M, AltM to remove) to preserve an area:

enter image description here

enter image description here

$\endgroup$
4
  • $\begingroup$ That's what Ive resorted to doing. Is there a way to save a mask that you use often? Or even a way to convert a face set into a mask? $\endgroup$
    – MattL
    Jul 22 at 11:03
  • $\begingroup$ You can create a vertex group, select its vertices, then Face Sets > Face Set from Edit Mode Selection. Maybe there's another way... $\endgroup$
    – moonboots
    Jul 22 at 11:07
  • $\begingroup$ Ok, I found it! (sort of) If you check the topology option on the Advanced tab > Auto-mask of the brush it does what I'm looking for. Sadly it only seems to work on the grab brush. $\endgroup$
    – MattL
    Jul 22 at 14:12
  • $\begingroup$ Oh ok so it only affects the connected faces I guess $\endgroup$
    – moonboots
    Jul 22 at 14:47

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.