i have a rigged character, that i want to export as FBX (mesh and deform bones) and put in mixamo for animations, and later bind the animation to character in blender.
But, when i export my model to FBX from blender, it does not import to mixamo (error- "unable to map existing skeleton"). When i import the just exported FBX in blender itself, i can see that there are few extra bones in the FBX (FK bones) and scale of head bone is also incorrect. Perhaps this is the reason why mixamo is unable to import it.
Please help as to why the FBX export from blender behaving like this and how an i solve it. THanks.