This might be more related to Linux than to Blender but maybe someone is using a similar setup... :) I'm using Blender 3.x on a dual-boot PC with Win10 and Ubuntu. Many older scenes were created on Windows with file paths pointing to the textures on different drives and partitions. When using the same scene on Linux, the paths can't be found, of course. Is there a way to point Linux to the right paths without changing the paths in my Blender scenes? I know that I could simply use "Find missing files" on Linux but then the scenes would have missing textures on Windows. Also, I'd like to avoid saving all images with the Blender scenes to keep them lean... Thanks in advance!
Yes. You can use
A symbolic link is a shortcut file for any directory or file. The symlink or soft link are the other names of the symbolic link. In Ubuntu, symbolic links work like a string that generates paths between various files and directories. These links are frequently utilized for linking libraries. It also ensures that files exist in consistent locations. Symbolic links are used for storing numerous copies of the same file in several locations while still referring to the same file.
The syntax is
$ ln -s [Source_File_Path] [Symbolic_Link_Path] so if Blender is pointing to a file
/path/blender/points/file.ext but your source file is at
/path/to/my/source/file.ext then you can use this syntax to create a soft symlink using:
$ ln -s /path/to/my/source/file.ext /path/blender/points/file.ext