I'm attempting to model an iPhone as a project to learn blender better. I used a cube and bevelled its edges to make my camera and used cylinders for the camera lenses(?, I'm not sure what to call them, check attached photo). However I'm having some problems, I didn't do anything to the lighting except moving the light source around but my meshes are being lit very weirdly, the cube face, its flat and appears so from the side but looking at it from the front, the lighting makes it look as if its bulging outwards. The cylinders I used for the camera lenses also have an odd line of running right down their middle which looks very unnatural. Ive attached photos of each of these, including a side view of the cube that makes up the camera body.
If its any help then here's how my scene's set up with its lighting:
furthermore I thought that this problem may be arising due to me not applying all the transforms such as scaling and rotation that I performed however applying those just makes it even more weird, here's a picture of how it looks after I apply all transforms
however from the side it looks pretty much the same as before.