This is my first time trying to make an anime girl's head.
Everything was fine until I add a Subdivision Surface modifier and the nose looks weird, I don't know how to fix it.
Blender Stack Exchange is a question and answer site for people who use Blender to create 3D graphics, animations, or games. It only takes a minute to sign up.
Sign up to join this communityYour face normals are inverted. You can see the faces in blue when they are correctly pointing outwards when you check Face Orientation under Overlays. Go tab into Edit Mode and press 3 to switch to Face Select mode then press A to select all faces.
Then go to Mesh > Normals > Recalculate Outside or press the shortcut Shift+N
Now the face normals are blue and correct and you can add the Subdivision Surface modifier
tab
into Edit Mode and pressA
to select all faces then pressShift
+N
. Now you can apply your subdivision surf modifier nicely. $\endgroup$