I am trying to manipulate a Curve Circle in Geometry Nodes, by distorting the spline handles along the normals using a noise texture.
It works great except that I'm getting this kink, and I don't know how to fix it.
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This issue is creating an unexpected result to the curve as shown in red circle.
Can easily be reproduced with 2 bezier circles plugged as Object Info into the Curve To Mesh node
The workaround is to plug the Curve To Mesh back to a Mesh To Curve then back again to a Curve To Mesh and plug the Profile Curve there.