How do I unwrap this texture image for my box mesh?
This is my texture image:
I tried unwrapping the image texture and this was the result:
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Turn on the "Shader editor", load the image and attach it to the color. Then you have to unwrap your model. Turn on the UV editor in another window, select your image.
turn on "edit mode" select the edges along which you want to "unwrap" your model, select mark seam in the drop-down menu. Press "U" twice. Adjust the expanded model to yours. In general, it would be nice to see some simple tutorial about UV unwrapping.
It's a good idea to import the Image Texture as reference and position the box in such a way that you can visualize where to put the Seams for proper unwrapping. Go tab into Edit Mode then press 2 to switch to Edge Select mode. Then click those edges as shown below and press Ctrl+E > Mark Seams. This will turn the edges red and allow for cleaner box unwrapping.
Select all the outer faces when viewing from under the box and press U > Unwrap. Then in UV Editor you can rotate and scale the UV faces as shown below
Add a material and add the material nodes as shown below then load the Image Texture.
Go back to UV Editor and make the appropriate scale adjustments for UV faces to perfectly fit into the texture.