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How do I unwrap this texture image for my box mesh?

enter image description here

This is my texture image:

enter image description here


I tried unwrapping the image texture and this was the result:

enter image description here

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    $\begingroup$ Hi :). This depends on your UV map. Open the UV map editor and make sure it aligns with the image. $\endgroup$ Jul 20, 2022 at 10:13

2 Answers 2

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Turn on the "Shader editor", load the image and attach it to the color. Then you have to unwrap your model. Turn on the UV editor in another window, select your image.

enter image description here

turn on "edit mode" select the edges along which you want to "unwrap" your model, select mark seam in the drop-down menu. Press "U" twice. Adjust the expanded model to yours. In general, it would be nice to see some simple tutorial about UV unwrapping. enter image description here

Attached file:

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It's a good idea to import the Image Texture as reference and position the box in such a way that you can visualize where to put the Seams for proper unwrapping. Go tab into Edit Mode then press 2 to switch to Edge Select mode. Then click those edges as shown below and press Ctrl+E > Mark Seams. This will turn the edges red and allow for cleaner box unwrapping.

enter image description here

Select all the outer faces when viewing from under the box and press U > Unwrap. Then in UV Editor you can rotate and scale the UV faces as shown below

enter image description here

Add a material and add the material nodes as shown below then load the Image Texture.

enter image description here

Go back to UV Editor and make the appropriate scale adjustments for UV faces to perfectly fit into the texture.

enter image description here

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