1
$\begingroup$

enter image description here

As you can see in the image, there are small clusters of vertices on my mesh. Is there a way to evenly space all vertices so that all the triangles are the same size across the whole mesh?

$\endgroup$
2
  • $\begingroup$ According to the documentation, Blender 2.79 has the Detail Flood Fill operation for Dynotopo like the newer versions of Blender. You need to set Detail Type to Constant Detail and a Resolution value. With Sample Detail Size (pipette icon) you can sample a value from the mesh. $\endgroup$
    – Blunder
    Commented Jul 19, 2022 at 21:42
  • $\begingroup$ @Blunder your recommended technique of 'Detail Flood Fill' has indeed achieved exactly what I am looking for, I thank you greatly for that. However, now my mesh texture is all scrambled up. Any ideas? $\endgroup$
    – Mike
    Commented Jul 19, 2022 at 22:36

1 Answer 1

2
$\begingroup$

Choose a Dyntopo Detail Size that is about the same size you're looking for, put the brush Strength at 0, paint:

enter image description here

Another method would be to use the Remesh tool but it will change the whole topology.

$\endgroup$
2
  • $\begingroup$ Excellent, is there a way of retaining texture accuracy too? Because after this, the textures are scrambled up wherever I have used the brush strokes. $\endgroup$
    – Mike
    Commented Jul 20, 2022 at 18:03
  • $\begingroup$ oh ok, I don't know how you can avoid this :/ $\endgroup$
    – moonboots
    Commented Jul 20, 2022 at 18:13

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .