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I need to create a few models for my new game. A cube with a smiling face that gradually changes to a sad face and a cube with melting animation i.e melts completely within 10 seconds.

Is this possible with blender. If yes, then how?

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closed as too broad by VRM, David, GiantCowFilms, X-27, user7952 Mar 10 '15 at 21:37

Please edit the question to limit it to a specific problem with enough detail to identify an adequate answer. Avoid asking multiple distinct questions at once. See the How to Ask page for help clarifying this question. If this question can be reworded to fit the rules in the help center, please edit the question.

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    $\begingroup$ this type of question is better suited to blenderartists.org $\endgroup$ – David Mar 10 '15 at 21:19
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    $\begingroup$ Why can't we just answer this with shape keys? sounds reasonable to me. $\endgroup$ – Scalia Mar 10 '15 at 21:26
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You can do this with shape keys. First make the cube that had the smiling face. Then go to Properties > object data > shape keys and add a basis key. Now add another shape key.Go to the mesh and make the face to the frowning guy. you can pan between the two keys slowly to make it form into the other.

enter image description here

The higher you set the value, the more frowny your guy will appear.

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