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I'm also trying to make some hands in the game engine, and I thought it would be really cool if they had something to do. So I say, "Hey! clay is fun!" but I can't figure out how to make the physics for clay in the game engine. All it does when I do soft-body for a cube is make it really bouncy. That's cool and all, but I want to make clay that I can squish the daylights out of with my bare-digital hands. Help?

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    $\begingroup$ Sadly I don't think this is possible... :/ $\endgroup$ Commented Mar 10, 2015 at 21:01
  • $\begingroup$ :( found that out. $\endgroup$
    – ruckus
    Commented Mar 10, 2015 at 21:06
  • $\begingroup$ So you want something like "sculpt" inside the BGE? $\endgroup$
    – Monster
    Commented Mar 27, 2015 at 9:17
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    $\begingroup$ Maybe you could use metaballs? $\endgroup$
    – SilverWolf
    Commented Aug 13, 2017 at 17:55
  • $\begingroup$ @seaturtle do you know of a good way to use meatballs I'm BGE? $\endgroup$
    – ruckus
    Commented Aug 13, 2017 at 22:16

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It looks like you can use soft body physics for this. However, you'll need to lower the Shape Match threshold. (If you turn it off entirely, your shape will just crumple.)

BGE softbody physics shape match threshold

You'll also need to subdivide your cube a lot, if you haven't already done so. If you're using a modifier for this, you'll need to apply it.

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