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I am making a 3rd person game in the blender game engine and I noticed that most 3d adventure games (Ocarina of Time, Super Mario 64) do not hold the camera exactly behind the player. Instead, the camera will loosly follow the player. I made the player the parent of the camera so, obviously, it will not naturaly bob around. Thanks in advance to anyone who can help me.

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This can be accomplished with the "slow parent" settings. They are found under Properties > Object > Relations Extras. Open them up under the camera and turn the offset up to, say, 9.00. This will give a lot of drag between your camera following the player; When the player moves, the camera follows loosely, just like you wanted. If you want a longer time between parent movement ad the child movement, increase the offset, less time, decrease the offset.

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    $\begingroup$ Hey, thanks! It worked. I appreciate your time. $\endgroup$ – SilverRain Mar 10 '15 at 18:30
  • $\begingroup$ Increase the delay value to lengthen the time needed for the camera to reach proper position. $\endgroup$ – X-27 the fluffy unicorn Mar 10 '15 at 19:41
  • $\begingroup$ Thanks X-27, adding to answer, (if IE will cooperate...:)) $\endgroup$ – Scalia Mar 10 '15 at 19:57

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