I am making a 3rd person game in the blender game engine and I noticed that most 3d adventure games (Ocarina of Time, Super Mario 64) do not hold the camera exactly behind the player. Instead, the camera will loosly follow the player. I made the player the parent of the camera so, obviously, it will not naturaly bob around. Thanks in advance to anyone who can help me.


This can be accomplished with the "slow parent" settings. They are found under Properties > Object > Relations Extras. Open them up under the camera and turn the offset up to, say, 9.00. This will give a lot of drag between your camera following the player; When the player moves, the camera follows loosely, just like you wanted. If you want a longer time between parent movement ad the child movement, increase the offset, less time, decrease the offset.

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    $\begingroup$ Hey, thanks! It worked. I appreciate your time. $\endgroup$ – SilverRain Mar 10 '15 at 18:30
  • $\begingroup$ Increase the delay value to lengthen the time needed for the camera to reach proper position. $\endgroup$ – X-27 is done with the network Mar 10 '15 at 19:41
  • $\begingroup$ Thanks X-27, adding to answer, (if IE will cooperate...:)) $\endgroup$ – Scalia Mar 10 '15 at 19:57

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