4
$\begingroup$

I am making a 3rd person game in the blender game engine and I noticed that most 3d adventure games (Ocarina of Time, Super Mario 64) do not hold the camera exactly behind the player. Instead, the camera will loosly follow the player. I made the player the parent of the camera so, obviously, it will not naturaly bob around. Thanks in advance to anyone who can help me.

$\endgroup$

1 Answer 1

8
$\begingroup$

This can be accomplished with the "slow parent" settings. They are found under Properties > Object > Relations Extras. Open them up under the camera and turn the offset up to, say, 9.00. This will give a lot of drag between your camera following the player; When the player moves, the camera follows loosely, just like you wanted. If you want a longer time between parent movement ad the child movement, increase the offset, less time, decrease the offset.

enter image description here

$\endgroup$
5
  • 1
    $\begingroup$ Hey, thanks! It worked. I appreciate your time. $\endgroup$
    – SilverRain
    Commented Mar 10, 2015 at 18:30
  • $\begingroup$ Increase the delay value to lengthen the time needed for the camera to reach proper position. $\endgroup$ Commented Mar 10, 2015 at 19:41
  • $\begingroup$ Thanks X-27, adding to answer, (if IE will cooperate...:)) $\endgroup$
    – ruckus
    Commented Mar 10, 2015 at 19:57
  • $\begingroup$ This doesn't seem to be valid anymore in 2023 with Blender 4.0... $\endgroup$
    – eobet
    Commented Nov 20, 2023 at 16:06
  • $\begingroup$ @eobet as of update 2.8, the blender game engine is entirely discontinued... $\endgroup$
    – ruckus
    Commented Nov 21, 2023 at 17:04

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .