# How can I make this rope swing with wind animation holding the tire and being tied to the branch?

So what i'm trying to do is make a animation where the rope holds the tire at the end and keeps the hold on the three, but the swinging animation will happen when a gust of wind hits the rope/tire. How can i make this ? i Tried to use rigid body, but all the rope falls to the ground and i dont know how to manage the end of the rope holds the tire.

Here is a pic

EDIT 17/07/2022

I used @moonboots answer, but if you find that your animation kind break after the steps like this : You probably doing the same mistake that i did. So let me be clear, before even u begin with the instructions make sure that when you create the cylinder do Ctrl + A and Apply Rotation & Scale only after this u can continue with the steps. Oh this is important too, your cylinder has to be subdivided so it can move naturally like a rope or will gonna look like is just a straight object leaning to the side And that is it, thanks for all the help, especially for @moonboots. If you want a more detail about this solution he made a video explaning how to do this, here is the link: https://www.youtube.com/watch?v=OMwDqlRzJ4g

Here is what looks like after all this !

• Pin the top vertices of the rope. You may need to do more depending on what you want to accomplish. Jul 15, 2022 at 22:46

Here is a simple solution:

Create a long vertical subdivided plane (object 1), a long vertical cylinder for the rope (object 2), a tire (here a ball, object 3) and a Force Field (here a Wind):

Give a Surface Deform modifier to the rope with object 1 as Target, click on Bind. Select the ball, shift select the rope, switch to Edit mode, select 3 vertices of the tip of the rope and press CtrlP > Make Vertex Parent. Create a vertex group at the top of object 1, give it a Physic > Cloth with the group as pin group. Keyframe the Strength of the Wind to create the swing:

The swing will be 2 dimensional (here it won't work well on Y). If you want it to be 3 dimensional, use the same method but with an object 1 that is 3 dimensional (a kind of cage around the rope), and give a Mesh Deform modifier to the rope. Play with the Stifness > Shear and Bending values of object 1.

• +1...but uhm...why isn't the rope fixed to a tree? and why is the tire a sphere in your example? i guess it is because "how many roads must a man ...." ;) Jul 16, 2022 at 6:52
• tires and trees need a completely different solution, mine only work for balls that are hanged to nothing, but please don't tell any one Jul 16, 2022 at 7:01
• I know, plus the rope is not really a rope if you know what I mean Jul 16, 2022 at 7:05
• that's pretty embarassing....and i think you will be banned from SE a minimum of 3 years, 1 month, 4 days, 1 hour and 5 minutes. :D and you deserve that for being so horny.... Jul 16, 2022 at 7:08
• Man, come on, of course, how do you think I got my skills in Soft Body, Fluids and so on Jul 16, 2022 at 8:51