I thought for sure that I understood, but I guess I do not.

I "exported" - UV> Export UV Layout from the UV Editor, so that I could place materials via Photoshop to this exported layout - see attached image for the results - it's looks perfect to me, but the "shirt" obj does not refresh

during edit mode

after switching to object mode no update

I do not understand what I am doing wrong. From everything that I have read and watched, this is how UV Wrapping works

Screenshot of the material for the shirt - I gave the shirt a new material, as what follows what I have read

enter image description here

This was the original material, but it was not working. That is why I deleted it and tried to add a new material

enter image description here

Originally, I was hoping to fix the black box around the badge, which lead to learning about UV mapping.

You (@moonboots), I re-imported the obj file, then I just had to plug in the original material and Blender knew what to do. The following is the Shading area and the object that is correctly UV mapped - thank you all for your help

plugged in original texture

Here's the result and thank you: you were correct

  • 1
    $\begingroup$ Well, what does the material of the shirt look like? Is the texture you painted in Photoshop plugged in the material and is it using the UV map? Does the shirt even have a material? $\endgroup$ Jul 15, 2022 at 7:23
  • $\begingroup$ Can you send a screenshot of the material of the shirt? $\endgroup$
    – arafium
    Jul 15, 2022 at 7:26
  • $\begingroup$ I have updated the post with the requested screenshot $\endgroup$
    – kronus
    Jul 15, 2022 at 7:31
  • 1
    $\begingroup$ You need to plug a Texture > Image Texture node into your Principled BSDF, and load the image in this Image Texture, otherwise Blender doesn't know it is supposed to project the image onto the surface $\endgroup$
    – moonboots
    Jul 15, 2022 at 7:36
  • $\begingroup$ Added more context to my original question $\endgroup$
    – kronus
    Jul 15, 2022 at 7:40


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