So here's the problem: I'm trying to get a starship to behave properly to light, but it only seems to respond at certain angles. The best way I can describe it is that there's specific angles that when the camera faces them they're dark, the area seems to move with the camera, like as I rotate it around the ship at a certain point darkness suddenly just encroaches the ship.
It behaves like this with or without lights in a scene so I think the problem is with the Mesh but I already checked the normals and they're facing the right way, I've been trying to figure out what may be causing this but to no avail. And just to reiterate the shadows seem to move with the camera, (not the camera object but my viewing angle) but don't follow it completely around the ship, they're just at their strongest at a specific angle, but I think weaker shadows follow it around but I can't be certain.