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I was watching this tutorial where the instructor has two objects with what looks to be the ReMesh modifier on them, and he’s grabbing one of them on the mouse cursor and moving it around so that its mesh intersects with the other object, and the modifier seems to automatically create mesh to connect the two objects at their intersection in real time screenshot1 screenshot2 screenshot3 I wonder how this is done? When I try to do the same thing the mesh does not connect at all, and the two objects just have the modifier effect on themselves separately. If I join these objects, the mesh does connect and get re-meshed together, but then I’m not able to see how it looks in real time in the view port (I’d have to link select one object in Edit Mode to move them around and you can only see the results in Object Mode). The tutorial shows that the instructor is doing it entirely in Object Mode also.

Or am I wrong in assuming that this is the ReMesh modifier? I just need to do the same thing no matter what method

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    $\begingroup$ Given screens show Meatball objects ... $\endgroup$
    – vklidu
    Jul 14, 2022 at 7:31
  • $\begingroup$ I did hear him mention Metaball but he didn’t go into details (was kind of just talking about how to change our ways of thinking to do things faster and stuff). I’m gonna go have a look $\endgroup$ Jul 14, 2022 at 7:33
  • $\begingroup$ You’re right, that’s totally it, thanks! Should I close the question? (Not sure about the customs of stackexchange…) $\endgroup$ Jul 14, 2022 at 7:38
  • $\begingroup$ If you have privilege to Delete ... yes of course you can :) No problem. $\endgroup$
    – vklidu
    Jul 14, 2022 at 7:47
  • $\begingroup$ Now that you have answered I will not delete it. I just thought it would be rude to delete it after receiving any response including comment (I was thinking because i was mistaking the screenshots for remesh i could be wasting people’s time) $\endgroup$ Jul 14, 2022 at 7:51

1 Answer 1

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Given screens show Metaball objects ...


If you want to do something similar with Mesh use Boolean and Remesh modifier (works in some cases). Here two Cube objects ...

enter image description here

enter image description here

But speaking to effectivity Metaballs works faster and better in transitions for sketching base shape, that your tutorial was meant to be.

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  • $\begingroup$ So in order for the remesh modifier to interact between objects i need to also have a boolean modifier on it? $\endgroup$ Jul 14, 2022 at 7:52
  • $\begingroup$ Thank you so much for the answer! I’m already gonna look at both Metaballs and your additional method. I will try these when I get back and in front of my computer later! $\endgroup$ Jul 14, 2022 at 7:52
  • $\begingroup$ @vklidu If I may, I edited your meatball to a metaball :) $\endgroup$ Jul 14, 2022 at 7:55
  • $\begingroup$ Check blend file ... probably better than my bad thousands English words :) @GorgonBrinkmann +1 Thank you (my dictionary intervention, weather condition, ... :) $\endgroup$
    – vklidu
    Jul 14, 2022 at 8:02
  • $\begingroup$ Worked, thank you $\endgroup$ Jul 14, 2022 at 18:13

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