I want to make make the gradient from top to bottom of the grass but instead it looks like this:
1 Answer
Create this node chain: (Input) Texture Coordinate (Generated output) > (Vector) Mapping (even though it's not useful here) > (Converter) Separate XYZ > ColorRamp > Diffuse (or Principled BSDF) > Material Output:
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$\begingroup$ Thanks the trick was to use an object on the particle system and put the gradient on the object instead of the terrain. $\endgroup$– arafiumJul 13, 2022 at 16:16