It seems I can only select the channel of my active object(s) and there doesn't seem to be anything to show that when I go to the second channel of one of my object's UVs. The other objects show their 2nd channel if they have one. I am open to using any add-ons or scripts that can function as a workaround if selecting the second channel in every mesh isn't an option natively.
1 Answer
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I made a script that prints the name of all selected objects alongside the name of those selected objects active UV.
import bpy
for o in bpy.context.selected_objects:
if o.type == "MESH":
for u in o.data.uv_layers:
if u.active:
print(o.name + " | " + u.name)
Output should look something similar to this:
Cube | UVMap.001
Sphere | UVMap