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It seems I can only select the channel of my active object(s) and there doesn't seem to be anything to show that when I go to the second channel of one of my object's UVs. The other objects show their 2nd channel if they have one. I am open to using any add-ons or scripts that can function as a workaround if selecting the second channel in every mesh isn't an option natively.

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1 Answer 1

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I made a script that prints the name of all selected objects alongside the name of those selected objects active UV.

import bpy

for o in bpy.context.selected_objects:
    if o.type == "MESH":
        for u in o.data.uv_layers:
            if u.active:
                print(o.name + " | " + u.name)

Output should look something similar to this:

Cube | UVMap.001
Sphere | UVMap
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